Granular Processor.
Posted: Wed Nov 17, 2010 3:15 pm
Being new and still trying to wrap me head around all this. I'm wondering if prototype code exists or on a high level, how a granular processor could be implemented.
I envision small samples, pot defined 1 to 1000 ms long, and completely rearranging the delay memory access by ramdom accessing locations or addressing them with mutually modulating chaos LFOs, pot defined speed.
Then you would essentially be jumbling random delay locations, possibly generating all sorts of weird sound artifacts if interpolating (CHO) between tiny, non contigous delay memory, and each bit being spit out to the DAC in 'random' pan positions.
Does this make sense, is something like this possible?
Thanks a ton.
I envision small samples, pot defined 1 to 1000 ms long, and completely rearranging the delay memory access by ramdom accessing locations or addressing them with mutually modulating chaos LFOs, pot defined speed.
Then you would essentially be jumbling random delay locations, possibly generating all sorts of weird sound artifacts if interpolating (CHO) between tiny, non contigous delay memory, and each bit being spit out to the DAC in 'random' pan positions.
Does this make sense, is something like this possible?
Thanks a ton.