Pitch-controlled Filter
Posted: Sun Jun 08, 2025 6:53 am
I was wondering if anyone has done an FV-1 Pitch-controlled Filter?
Let's just start with a simple LPF - based on the lowest fundamental pitch of a guitar signal.
The filter corner frequency reduces as the pitch increases.
I'm guessing single notes are mandatory here.
The closest thing I've seen is in this thread
viewtopic.php?t=161
I'm quite willing to have a go at this myself, but my DSP, FV-1, and audio algorithm knowledge is zero at this point in time.
I could not see a pitch detector in SpinCAD Designer, but maybe it can be made up from other blocks?
While I still haven't got around to building my FV-1 PCB (why is there always so much to do?), I plan to do so soon (hopefully).
Let's just start with a simple LPF - based on the lowest fundamental pitch of a guitar signal.
The filter corner frequency reduces as the pitch increases.
I'm guessing single notes are mandatory here.
The closest thing I've seen is in this thread
viewtopic.php?t=161
Apologies if Ive missed an available patch. I have looked.donstavely wrote: ↑Thu Feb 04, 2010 8:09 am I haven't had a chance to do any real coding, but I have thought a lot about the "pitch metric" problem. I call it a pitch metric rather than true pitch detection because we need a relative measure of pitch from note to note or cord to cord, but trying to extract pitches from cords is too hard. I am interested in this function because I want to play with sweepable filters that roughly track notes on guitar.
...
I'm quite willing to have a go at this myself, but my DSP, FV-1, and audio algorithm knowledge is zero at this point in time.
I could not see a pitch detector in SpinCAD Designer, but maybe it can be made up from other blocks?
While I still haven't got around to building my FV-1 PCB (why is there always so much to do?), I plan to do so soon (hopefully).